![]() The game is currently exclusive to the Epic Games Store on PC, with a pre-order price of £29.99. With the PC version of Detroit: Become Human, Quantic Dream promises the "most complete" version of the game to date. Like most modern PC games, AMD's RX 580 and Nvidia's GTX 1060 are listed as recommended graphics cards, sitting in line with what's expected to generate 1080p 60FPS gameplay in most modern titles at console-equivalent settings. This fits in perfectly with Quantic Dream's "your PC must be better than a PlayStation 4" mindset. On the CPU-side, 6-8 logical CPU cores are also listed as a requirement. On the GPU-side, AMD'sRadeon HD 7950 and Nvidia's Geforce GTX 780 are listed as the game's minimum graphics requirements. With that false reporting out of the way, we can now dig deep into Detroit: Become Human's PC system requirements, which are designed to list hardware that sits above Sony's PlayStation 4 console, recommending more powerful graphics cards and processors than what's contained within Sony's current-gen console. In addition to this, Quantic Dream has announced no plans to release a PC demo for the game. This means that a Steam or GOG release is far from guaranteed. It has been suggested that the PlayStation Shader Language is very similar to the HLSL standard in DirectX 11, with just subtle differences that could be eliminated for the most part through preprocessor macros.Detroit: Become Human will release tomorrow on PC via the Epic Games Store, and unlike what other publications have stated, Quantic Dream has announced no plans to release their PC titles on other PC storefronts. Sony's own PlayStation Shader Language (PSSL) was introduced on the PlayStation 4. The developers of The Crew put a lot of work into the move to the lower-level GNM, and in the process the tech team found out just how much work DirectX does for developers in background in terms of memory allocation and resource management.Īnother key area of the game is its programmable pixel shaders. ![]() This can be a familiar way to work if the developers are used to platforms like Direct3D 11. Most developers start with GNMX, which wraps around GNM, which in turn manages the more esoteric GPU details. The PlayStation 4 features two graphics APIs, a low level API named GNM and a high level API named GNMX. ![]() ![]() The native operating system of the PlayStation 4 is Orbis OS, which is a fork of FreeBSD version 9.0 which was released on 12 January 2012. ![]()
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